Mr.Mime

Mr.MimeMoves

Mr. Mime specializes in hindering opposing Pokémon with its tricky moves.

Combat DetailsMr.Mime

Its Unite Move, Showtime!, is a mysterious pantomime that stuns opponents in the area around it.

MovesMr.Mime

Attack

Attack

Basic Move

Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.

Filter

Filter

Passive Move

Reduced damage received for a short time after using a move.

Fake Out

Fake Out

Melee Move

7s Cooldown

Slap its hands together, shoving enemies in front of it.

  • Confusion

    Confusion

    Upgrade Option 1

    Ranged Move

    6s Cooldown

    Level 4

    Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.

    Level 11

    Increased damage.

  • Psychic

    Psychic

    Upgrade Option 2

    Debuff Move

    6s Cooldown

    Level 4

    Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.

    Level 11

    Also decreases the movement speed of enemies for a short time.

Light Screen

Light Screen

Hindrance Move

8s Cooldown

Create a wall of light in the designated area that prevents enemies from passing.

  • Barrier

    Barrier

    Upgrade Option 1

    Hindrance Move

    2s Cooldown

    Level 6

    Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.

    Level 13

    Increases the max number of uses that can be kept in reserve.

  • Guard Swap

    Guard Swap

    Upgrade Option 2

    Debuff Move

    4.5s Cooldown

    Level 6

    Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.

    Level 13

    Also continually restores the HP of the user and the ally while this move is in effect.

Showtime

Showtime

Area Move (Unite Move)

1s Cooldown

Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.