
Attack
Basic Move
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.
Mr. Mime specializes in hindering opposing Pokémon with its tricky moves.
Its Unite Move, Showtime!, is a mysterious pantomime that stuns opponents in the area around it.
Basic Move
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.
Passive Move
Reduced damage received for a short time after using a move.
Melee Move
7s Cooldown
Slap its hands together, shoving enemies in front of it.
Upgrade Option 1
Ranged Move
6s Cooldown
Level 4
Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Level 11
Increased damage.
Upgrade Option 2
Debuff Move
6s Cooldown
Level 4
Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.
Level 11
Also decreases the movement speed of enemies for a short time.
Hindrance Move
8s Cooldown
Create a wall of light in the designated area that prevents enemies from passing.
Upgrade Option 1
Hindrance Move
2s Cooldown
Level 6
Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.
Level 13
Increases the max number of uses that can be kept in reserve.
Upgrade Option 2
Debuff Move
4.5s Cooldown
Level 6
Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.
Level 13
Also continually restores the HP of the user and the ally while this move is in effect.
Area Move (Unite Move)
1s Cooldown
Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.