Slowbro

SlowbroMoves

No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks.

Combat DetailsSlowbro

Slowbro’s Unite Move is Slowbeam, which locks opponents in place. However, Slowbro itself also becomes unable to move, so it’s best to have some backup from allies.

MovesSlowbro

Attack

Attack

Basic Move

Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.

Oblivious

Oblivious

Passive Move

When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target's Sp. Defense.

Water Gun

Water Gun

Melee Move

5s Cooldown

Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.

  • Scald

    Scald

    Upgrade Option 1

    Melee Move

    5s Cooldown

    Level 4

    Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.

    Level 11

    Increased area of effect.

  • Surf

    Surf

    Upgrade Option 2

    Dash Move

    9s Cooldown

    Level 4

    Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.

    Level 11

    The second and third waves become larger and also knock enemies back like the first wave.

Slack Off

Slack Off

Recovery Move

11s Cooldown

Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.

  • Amnesia

    Amnesia

    Upgrade Option 1

    Recovery Move

    13s Cooldown

    Level 6

    Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.

    Level 13

    Increases Sp. Attack.

  • Telekinesis

    Telekinesis

    Upgrade Option 2

    Hindrance Move

    11s Cooldown

    Level 6

    Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.

    Level 13

    Increased range and firing speed.

Slowbeam

Slowbeam

Hindrance Move (Unite Move)

1s Cooldown

Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.