
Attack
Basic Move
Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.
No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks.
Slowbro’s Unite Move is Slowbeam, which locks opponents in place. However, Slowbro itself also becomes unable to move, so it’s best to have some backup from allies.
Basic Move
Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.
Passive Move
When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target's Sp. Defense.
Melee Move
5s Cooldown
Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.
Upgrade Option 1
Melee Move
5s Cooldown
Level 4
Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.
Level 11
Increased area of effect.
Upgrade Option 2
Dash Move
9s Cooldown
Level 4
Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.
Level 11
The second and third waves become larger and also knock enemies back like the first wave.
Recovery Move
11s Cooldown
Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.
Upgrade Option 1
Recovery Move
13s Cooldown
Level 6
Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.
Level 13
Increases Sp. Attack.
Upgrade Option 2
Hindrance Move
11s Cooldown
Level 6
Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.
Level 13
Increased range and firing speed.
Hindrance Move (Unite Move)
1s Cooldown
Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.