Zeraora

ZeraoraMoves

Zeraora can close the distance between itself and its opponents as fast as lightning, dealing massive amounts of damage all at once.

Combat DetailsZeraora

Its Unite Move, Plasma Gale, sends out a powerful electric blast that creates a field of lightning around the area where the blast hits.

MovesZeraora

Attack

Attack

Basic Move

Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.

Volt Absorb

Volt Absorb

Passive Move

Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.

Agility

Agility

Dash Move

6s Cooldown

Perform a quick dash and increase basic attack speed for a short time afterward.

  • Volt Switch

    Volt Switch

    Upgrade Option 1

    Dash Move

    8s Cooldown

    Level 6

    Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.

    Level 12

    Increased damage and basic attack speed buff duration.

  • Spark

    Spark

    Upgrade Option 2

    Dash Move

    10s Cooldown

    Level 6

    Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.

    Level 12

    Also restore HP if performing a basic attack before reaching the targeted enemy.

Slash

Slash

Melee Move

8.5s Cooldown

Pounce at an enemy and attack with sharp claws. This move's final attack throws enemies.

  • Discharge

    Discharge

    Upgrade Option 1

    Melee Move

    12s Cooldown

    Level 8

    Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.

    Level 14

    Decreases movement speed of enemies for a short time when this move hits.

  • Wild Charge

    Wild Charge

    Upgrade Option 2

    Melee Move

    11s Cooldown

    Level 8

    Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.

    Level 14

    Also deals damage to nearby enemies when this hits.

Plasma Gale

Plasma Gale

Sure Hit Move (Unite Move)

1s Cooldown

Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.