
Attack
Basic Move
Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.
Zeraora can close the distance between itself and its opponents as fast as lightning, dealing massive amounts of damage all at once.
Its Unite Move, Plasma Gale, sends out a powerful electric blast that creates a field of lightning around the area where the blast hits.
Basic Move
Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.
Passive Move
Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.
Dash Move
6s Cooldown
Perform a quick dash and increase basic attack speed for a short time afterward.
Upgrade Option 1
Dash Move
8s Cooldown
Level 6
Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.
Level 12
Increased damage and basic attack speed buff duration.
Upgrade Option 2
Dash Move
10s Cooldown
Level 6
Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.
Level 12
Also restore HP if performing a basic attack before reaching the targeted enemy.
Melee Move
8.5s Cooldown
Pounce at an enemy and attack with sharp claws. This move's final attack throws enemies.
Upgrade Option 1
Melee Move
12s Cooldown
Level 8
Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.
Level 14
Decreases movement speed of enemies for a short time when this move hits.
Upgrade Option 2
Melee Move
11s Cooldown
Level 8
Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.
Level 14
Also deals damage to nearby enemies when this hits.
Sure Hit Move (Unite Move)
1s Cooldown
Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.